In Part 3 I wrote about the Sound Design and implementation process for the microgame project. This last part is about music composition and implementation.Continue reading
Sound Design and Interactive Music Studies with Unity and Wwise – Part 3: Sound Design and Implementation
Part 1 served as an introduction to the microgame audio project. In Part 2, I discussed the scope of the project and laid out a plan for the upcoming weeks. Now, this blog post is all about the first milestone – the sound design for the project.Continue reading
Sound Design and Interactive Music Studies with Unity and Wwise – Part 2: The Concept
In Part 1, I introduced the project and the three main tasks (Sound Design, Music Composition, Audio Integration) as well as some deadlines. This blog post will shed some light on the concept and the process of creating such.Continue reading
Sound Design and Interactive Music Studies with Unity and Wwise – Part 1: The Plan
Working in game audio, I’m always looking for exercises and challenges to push myself and my skills. After mocking up videos on Twitter and doing some themed compositions, I decided to work on a project to sharpen my audio integration, music composition and sound design skills. The thing is: right now, there is no such external project available. So I had to make up my own project.Continue reading
Lions & Scars EP – OUT NOW! ?
Available on all major platforms!